You don’t want to be stuck with multiples in hand and only be able to play one of them. I’d be a bit wary of including more than two of the same land in a deck if I’m building for a 60-card format. The channel lands being legendary does cause some headaches in deckbuilding. Give a good breakdown of considerations when including channel lands in your decks How Many Channel Lands Should I Play in a Deck? This is probably the biggest limitation on their inclusion, and I’d certainly think twice about including one in a deck running three or more colors.įinally, not being basic lands means you can’t fetch the channel lands out with fetch lands, and they’re also susceptible to the dreaded Blood Moon. Not to mention that only producing a single color of mana can also be problematic in multicolor decks. But there are also some good reasons not to include them.Ī lot of the abilities (ignoring Boseiju, of course) are fairly underwhelming on their own and don’t add that much to what you’re playing. They take the place of a “normal” land, allowing you to get that little bit of extra value out of your land base. It might feel like channel lands are auto-includes in pretty much any deck, and you’re not far off. TCGPlayer, Cardmarket, Card Kingdom, and other retailers all sell them, ranging from slightly above bulk for Sokenzan, Crucible of Defiance to the second most expensive card in the set with Boseiju, Who Endures. Where to Find Channel Landsīeing sought-after lands from a recent set, channel lands are found in all of the usual places. Not being counterable by regular means, as well as not being susceptible to hand hate with cards like Thoughtseize, gives channel lands a further edge that’s pretty much all upside. And you can just use them as a regular land if you draw them early! Late game when you draw these instead of your sixth land feels amazing. Replacing a basic land or two with a “spell” with almost no downsides is extremely powerful for a lot of decks. In short, yes, channel lands are very good, even the weakest of the bunch. $34.94 Buy on Amazon What Sets Are Channel Lands From?Īll of the channel lands were printed in Kamigawa: Neon Dynasty. Answers aren’t usually the “broken” aspects of MTG. You know what else is important about Chalice? It’s an artifact, which means it can be taken out by this land.Ĭlearly pushed, this is a versatile card. This means it can’t be countered by Chalice of the Void. There are so many ways to grab this out of your ‘yard, and even plenty of ways to search it out of your library.Īnother important point here is that it isn’t a spell. Green is the color of lands in MTG, so if there’s any color that can abuse channel lands, this is it. This is also a “green” card (yes, technically it’s colorless as a land, but for argument’s sake it’s green). Partly because it only costs two mana to activate, which is an incredibly efficient rate for artifact, enchantment, or land destruction. This is probably the card that’s going to have its ability used most of all out of all these lands. You probably aren’t expecting any groundbreaking takes on this one, but I’ll do my best…īoseiju, Who Endures is a fantastic card. We all knew what was going to be top of this list before it even started. While the ability may not be used very often, it has a pretty useful interaction with Day/Nightbound cards like Sunrise Cavalier since you aren’t casting a spell when you use the ability, allowing you to trigger day/night flips easier. Sokenzan is currently seeing some play in Standard Boros ( ) aggro. Being uncounterable also helps, especially in a blue control-heavy meta. That said, creating two 1/1s at instant speed for four mana (or less if you control legendary creatures) is still good enough when you can also play the card as a land instead. These tokens aren’t even red, which would occasionally be relevant. Sokenzan, Crucible of Defiance, the red land in the cycle, possibly has the least interesting ability of all of these lands: creating two 1/1 colorless Spirit tokens. And each of their channel abilities cost one generic mana less for each legendary creature you control so you could potentially reduce it to a single colored mana, which is an excellent rate for any of these lands. They’re all legendary lands, which is quite unusual for modern Magic design. The channel lands also have matching legendary synergies. This means they can’t be countered in traditional ways, only through an ability counter like Stifle. There’s one for each color of Magic, and each one has a channel ability that mechanically matches the color of mana that land can produce.Īn important point about the channel ability is that you’re not casting a spell when you use it. The channel lands are a legendary land cycle printed at rare in Kamigawa: Neon Dynasty. Boseiju, Who Endures | Illustration by Chris Ostrowski
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